1 May 2024 17:00 - 18:30 Online & Museum of Archaeology and Anthropology, Downing Street, Cambridge CB2 3DZ

Description

An event by the Multi-Dimensional Dialogues of the Americas research network.

Download the event poster.


Speakers

  • Joshua Fitzgerald (2020-24 Rubinoff JRF, Churchill College, University of Cambridge)
  • Julian Escott (Associate Lecturer, Cambridge School of Visual & Performing Arts)
  • Adrián Eliel Gamboa Ruis (Visual Artist and Graphic Designer, MA CSVPA)

We welcome a local, grass-roots collaboration on digital museology and artistic interventions by Julian Escott, Adrián Gamboa and Dr Joshua Fitzgerald with a hands-on talk at the MAA.
If you have interest in interdisciplinary museum work, digital interactivity, Mexican art and history and/or Cambridge Creative Encounters please join us for a fun and engaging conversation. All are welcome to the Museum of Archaeology and Anthropology, Downing Site, beginning at 17.00 with an interactive Q&A discussion to follow.

Abstract

This co-presented session will introduce the audience to a recent grass-roots initiative to design an interactive digital experience about old boardgames from Mexico (c. 1890s), which has resulted in a prototype Augmented-Reality (AR) curation and inspired artwork called ‘Re-Imagining Coyote: Mexican Boardgame Heritage in Digital Dimensions’. Featured during the Cambridge Festival (14-28 March), this Cambridge Creative Encounters public engagement project has been based upon Fitzgerald’s research into the History, Art History, Social Anthropology and Museum Studies of collections from Mexico at the Museum of Archaeology and Anthropology (MAA).

Partnering with Escott and Gamboa, two expert creatives at the Cambridge School of Visual & Performing Arts, the team developed ‘Re-Imagining Coyote’. Escott built a working AR interactive model with hi-resolution 3D objects and animations that, when paired with stimulating artwork made by Gamboa, immerses the visitor in historical and contemporary visions of nineteenth-century Mexico’s gaming culture. The researchers conducted collections analysis (MAA Z 39653 and Z 39667.1-14), User eXperience (UX)/User Interface studies, tested software, designed curated texts and developed analogue materials to augment the AR and flesh out the prototype. Making untouchable games playable and artfully-inclined intervenes upon traditional museology, the presenters will demonstrate. The team hopes to solicit audience feedback, dialogue and discussion about its potential for digital storytelling and co-creative curation.


Lent term theme:

The second proposed theme of our series tackles endangered traditional knowledge across the Americas. We reflect on how fewer indigenous languages and crafts are now being spoken and fabricated in the context of dominant manufacturing industries and languages, which are perceived to be socially and economically more valuable than minority languages and traditional ways of living. In this theme, we also discuss and offer recent cases of studies where digital media tools provide a new pathway for transmitting and conserving oral cultures and protecting everyday objects, traditional technological systems and other material cultures that are threatened by extinction. 

For enquiries please contact the Research Networks Programme Manager.

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CENTRE FOR RESEARCH IN THE ARTS, SOCIAL SCIENCES AND HUMANITIES

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