17 Jun 2020 4:00pm - 5:00pm Online

Description

Online workshop organised by Cambridge Digital Humanities. Deadline for applications 10 June 2020.


 

Convenors

Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.

Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.

Read a Q&A with Emma Reay and Adam Dixon (posted at the time of the original workshop which had to be cancelled).

 

How to apply

Application forms should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.

This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills – such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.

 

Topics covered

  • Game design basics
  • A chance to play and consider thoughtful games
  • Boxing in
  • Planning games
  • Making games
  • Bitsy and Twine
  • Playtesting and iteration

 

Eligibility

This programme is open to graduate students and staff at the University of Cambridge. Participants who applied to the Game Design workshop which was previously scheduled for December 2019 have priority for rebooking on this course, but we welcome other applications.

 

Format

The course will be delivered online, with live teaching sessions taking place on Zoom.

  • Weds 17 June, 4pm UK time: Introduction (45 minutes)
  • Weds 24 June, 4pm UK time: Game play feedback (45 minutes)
  • Weds  1 July, 4pm UK time: Game design seminar (45 minutes)
  • Weds  15 July, 4pm UK time: Final session (60 minutes with break)

Programme

Wednesday 17 June 4 – 4.45 pm, UK time

Introduction

Wednesday 24 June 4 – 4.45 pm, UK time

Game play feedback 

Wednesday 1 July 4 – 4.45 pm, UK time

Game design seminar

Wednesday 15 July 4 – 5 pm, UK time

Final session (with break)

Upcoming Events

CENTRE FOR RESEARCH IN THE ARTS, SOCIAL SCIENCES AND HUMANITIES

Tel: +44 1223 766886
Email enquiries@crassh.cam.ac.uk