This two-day intensive workshop offered by Cambridge Digital Humanities introduces the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills – such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating short games.
The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the session.
The course participants will be selected via an application process, once a provisional place is booked a call for application forms will be issued for completion and return by 1 November 2019. Once the applications are reviewed, places will be confirmed directly in the week beginning 18 November 2019.
This programme is open to graduate students and staff at the University of Cambridge. PhD students and Early Career Researchers have priority for the scheme, but applications from other categories of staff and MPhil students are welcome.
Monday, 2 December 2019, 09:30 – 17:30
Tuesday, 3 December 2019, 09:30 – 17:30